﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Engine.Rendering
{
    public interface IRenderCamera
    {
        Matrix View { get; }
        Matrix Projection { get; }
        float AspectRatio { get; }
        Vector3 Position { get; }
    }
}
